Øëåìû ÏÊ ÂÐ (VR) è èãðû äëÿ íèõ (÷àñòü 5) [105] (2024)

×àñòî çàäàâàåìûå âîïðîñû (FAQ):

Êàêîé ÂÐ øëåì êóïèòü?
Èäåàëüíîãî øëåìà íåò. Âåçäå ñâîè + è -. ×èòàéòå FAQ è ýòó òåìó, ÷òîáû áûòü â êóðñå êàêèå øëåìû íà òåêóùèé ìîìåíò áîëüøå âñåãî õâàëÿò è êàêèå ðóãàþò ó÷àñòíèêè òåìû.
Ñàìûå ïîïóëÿðíûå íà ñåãîäíÿ ÂÐ øëåìû: Quest 2-3 è Pico 4, êóïèòü ìîæíî íà Àâèòî, Àëè, Îçîí, WB, Microless, íîâûå ñòîÿò îò 30 ò. ð. Ñìîæåòå èãðàòü â íèõ è â ìîáèëüíûå ÂÐ èãðû (áåç ÏÊ), è âïîñëåäñòâèè, äîêóïèâ äîñòàòî÷íî ìîùíûé ÏÊ - èãðàòü åù¸ è â ÏÊ ÂÐ èãðû ïî áåñïðîâîäó (èëè USB ïðîâîäó) ñ ÏÊ.

Êàêèå òðåáîâàíèÿ ê áåçîïàñíîñòè â ÂÐ?
Èãðàéòå ïðèæàâøèñü íîãàìè ê êðàþ êðîâàòè. Ïðè ïîâîðîòàõ è ïð. äâèæåíèÿõ â ðåàëå - âàæíî ÷óâñòâîâàòü íîãàìè êðàé êðîâàòè, ÷òîáû íå îòõîäèòü â ñòîðîíû. Èëè íàïðèìåð âûðåçàòü êîâðèê îò 1õ1 ìåòð è ñòóïíÿìè ÷óâñòâîâàòü åãî ãðàíèöû, ÷òîáû íå âûõîäèòü çà íèõ. Çàêðûâàéòå òîëñòûì êàðòîíîì, îäåÿëîì è ò.ï. òåëåâèçîðû/ìîíèòîðû (âûêëþ÷èâ èõ) è ïð. õðóïêèå, îñòðûå, òâåðäûå ïðåäìåòû.
Òàêæå ñ íàäåòûì ÂÐ øëåìîì, â ðåàëå: íå ïðûãàéòå, íå áåãàéòå, íå ïîäõîäèòå áëèçêî ê èãðàþùåìó, íå òðîãàéòå åãî, óáåðèòå ëþäåé è æèâîòíûõ èç êîìíàòû, çàìåíèòå ëþñòðó íà ïîòîëêå íà ïëîñêèé ïëàôîí, íå îïèðàéòåñü ðóêàìè/òåëîì íà âð îáúåêòû, íå ìàõàéòå ìàõàëêàìè ñëèøêîì æåñòêî ÷òîá íå âûëåòåëè èç ðóê.
Èãðàòü â ÂÐ ðàçðåøåíî äåòÿì ñ 10 ëåò, íî íå îñòàâëÿéòå èõ áåç ïðèñìîòðà.

Ñëîâàðü:
VR = ÂÐ = Âèðòóàëüíàÿ Ðåàëüíîñòü.
Ìàÿêè = Lighthouse = Áàçîâûå ñòàíöèè = ÁÑ = Òðåêèíã øëåìà è ìàõàëîê ñ ïîìîùüþ 2õ (â íåêîò. ñëó÷àÿõ 1-4 è áîëüøå) èçëó÷àþùèõ ñêàíèðóþùèé ëàçåð ÁÑ, ðàçìåùàåìûõ íà ïðîòèâîïîëîæíûõ óãëàõ êîìíàòû.
Òðåêèíã = Tracking = Îòñëåæèâàíèå ïîëîæåíèÿ â ïðîñòðàíñòâå øëåìà è ìàõàëîê ñ ïîìîùüþ ìàÿêîâ (Âàéâ è äð. Lighthouse øëåìû) èëè êàìåð (Ðèôò è äð.).
Ðóìñêåéë = Room scale = Áîëüøàÿ êîìíàòà = Èãðîâîé VR îïûò ñ âîçìîæíîñòüþ ïåðåäâèæåíèÿ â ðåàëüíîé êîìíàòå.
SDE = Screen Door Effect = ÑÄÅ = Ñåòêà = Âèäèìûå ãðàíèöû ìåæäó ïèêñåëÿìè (ïèêñåëüíàÿ ðåøåòêà).
IPD = Inter-Pupillary Distance = ÈÏÄ = Ðàññòîÿíèå ìåæäó öåíòðàìè çðà÷êîâ 2õ ãëàç.
PPD = Pixels Per Degree = ÏÏÄ = Êîë-âî ïèêñåëåé íà 1 âèäèìûé â øëåìå ãðàäóñ.
PPI = Pixels Per Inch = ÏÏÈ = Êîë-âî ïèêñåëåé íà 1 äþéì ýêðàíà.
DOF = Degrees Of Freedom = Còåïåíè Câîáîäû = ÄÎÔ = Îòñëåæèâàíèÿ äâèæåíèÿ øëåìà/ìàõàëêè â ïðîñòðàíñòâå ïî 3 èëè 6 ñòåïåíÿì ñâîáîäû.
3 DOF = âåð÷åíèå âîêðóã êàæäîé èç 3õ îñåé (x, y, z) = ïðè ìàëåéøåì ñìåùåíèå ãîëîâû (íå êðó÷åíèè) â ëþáîì íàïðàâëåíèå - âåñü ÂÐ ìèð áóäåò ñìåùàòüñÿ âìåñòå ñ ãîëîâîé, êàê ïðèáèòûé ãâîçäÿìè ê ãîëîâå, ÷òî âåäåò ê óêà÷êå.
6 DOF = 3 DOF + äâèæåíèÿ âïåð¸ä/íàçàä, ââåðõ/âíèç, âëåâî/âïðàâî = ãîëîâà áóäåò ñìåùàòüñÿ âíóòðè ÂÐ ìèðà íåçàâèñèìî îò íåãî, ÷òî óñèëèâàåò ïîãðóæåíèå è íå âûçûâàåò óêà÷êó. Âñå îñíîâíûå ÏÊ-øëåìû (ñì. ñïèñîê íèæå) = 6 DOF.
FOV = Field Of View = ÔÎÂ = Ïîëå Çðåíèÿ. Ñóììàðíûé ìàêñèì. FOV äâóìÿ ãëàçàìè = 180°
Overlap = Ñòåðåî-ïåðåêðûòèå - òîò ìàêñèì. ÔÎÂ, êîòîðûé âèäÿò îäíîâðåìåííî îáà ãëàçà = 120°
cc = ñóïåð ñåìïëèíã = supersampling = óëó÷øåíèå ÷åòêîñòè ïóòåì ïîâûøåíèÿ "ðàçðåøåíèÿ íà êàæäûé ãëàç" â íàñòðîéêàõ SteàmVR -> âèäåî.
Ìàõàëêè = Êîíòðîëëåðû = Controllers = Áåñïðîâîäíûå êîíòðîëåðû äëÿ øëåìîâ âèðòóàëüíîé ðåàëüíîñòè, ïðåäíàçíà÷åííûå îáû÷íî äëÿ èìèòàöèè âàøèõ ðóê, îðóæèÿ (è ò.ï.) è âûïîëíåíèÿ ðàçëè÷íûõ èãðîâûõ äåéñòâèé â VR.
Ïàëêè = Vive Controllers = Ìàõàëêè Âàéâ1/Ïðî/Êîñìîñ(â âàðèàíòå ñ íàêëàäêîé ïîä Lighthouse).
Êàñòåòû = Valve Index Controllers = Ìàõàëêè Âàëüâ Èíäåêñ ñ îòñëåæèâàíèåì êàæäîãî ïàëüöà îòäåëüíî.
Òà÷ = Touch = Êîíòðîëëåðû (ìàõàëêè) äëÿ Oculus Rift.
Ñåíñîð Ðèôò = Êàìåðà = Èíôðàêðàñíûå êàìåðû Rift è àíàëîãè÷íûå äëÿ äðóãèõ øëåìîâ, äëÿ òðåêèíãà øëåìà è êîíòðîëëåðîâ.

Ñâèòñïîò = Sweet spot = Eye box = Ñëàäêîå ïÿòíî = Îáëàñòü ìàêñèìàëüíîé âèäèìîé ÷åòêîñòè â øëåìå.
Èñêàæåíèÿ Ãåîìåòðèè = Distortion = Ðàçëè÷íûå èñêðèâëåíèÿ ïðÿìûõ ëèíèé â ñòàòèêå èëè ïðè êðó÷åíèè ãîëîâû, âèäèìûå â øëåìå.
Ôðåíåëü = Fresnel = Ïîëó-ïëîñêèå ëèíçû ñ âèäèìûìè êîíöåíòðè÷åñêèìè êîëüöàìè.
Ïåíêåéê ëèíçû = Pancake lenses = êîìáèíàöèÿ èç 2-3õ íå-ôðåíåëü ëèíç, ïîçâîëÿþùàÿ çíà÷èòåëüíî óìåíüøèòü ðàññòîÿíèå îò ëèíç äî ýêðàíîâ.
Ãîäðåéñ = God Rays = "Ëó÷è Áîãà" = âèäèìûå îðåîëû (çàñâåòû), âûçâàííûå îáû÷íî êîëüöàìè Ôðåíåëÿ.
Ìóðà = Mura = Íåîäíîðîäíîñòü öâåòà, "ãðÿçü" â êàðòèíêå. https://arvrxr.ru/blog/kakinaki/ponimanie-raznicy-me…t-mura-i-aliasing
ßìêîâûé (ôîâåàëüíûé) Ðåíäåðèíã = Foveated Rendering = Ðåíäåðèíã êàðòèíêè ñ âûñîêîé ÷åòêîñòüþ ïî öåíòðó è ñ ïîíèæåííîé ÷åòêîñòüþ íà ïåðèôåðèè, äëÿ ýêîíîìèè ðåñóðñîâ âèäåî-êàðòû.
ÏÏ = PP = Parallel Projection = Ïàðàëëåëüíàÿ Ïðîåêöèÿ = Âûâîä ïðîãðàììíî îòêîððåêòèðîâàííîé êàðòèíêè ñ ïîâûøåííûì ðàçðåøåíèåì è ñ ó÷åòîì èñêàæåíèé øëåìîâ òèïà Pimax 5/8Ê ñ 2 ýêðàíàìè, ðàñïîëîæåííûìè êîñî, ïîä óãëîì äðóã ê äðóãó.
Ðåïðîåêöèÿ = Reprojection (Interleaved=Classic â SteamVR, Asynchronous, Spacewarp, Brainwarp è äð. âèäû Ðåïðîåêöèè) = Ïðîãðàììíàÿ äîðèñîâêà ïðîìåæóòî÷íûõ êàäðîâ ïî ðàçíûì àëãîðèòìàì äëÿ ïîâûøåíèÿ ïëàâíîñòè êàðòèíêè â äèíàìèêå íà ñëàáûõ ÏÊ.
Ðîãà = Vive Wireless Adapter = Áåñïðîâîäíîé àäàïòåð äëÿ øëåìîâ Âàéâ.
SteamVR/OpenVR = ñîôò îò Valve ïîçâîëÿþùèé ðàáîòàòü ñ ñîâìåñòèìûìè ÂÐ øëåìàìè.
OculusVR = ñîôò îò Oculus, ïîçâîëÿþùèé ðàáîòàòü ñ èõ ÂÐ øëåìàìè.
OpenXR = ïîñëåäíèé óíèâåðñàëüíûé ñîôò, ñîçäàííûé ñîâìåñòíî Valve, Meta, MS è äð. ïðîèçâîäèòåëÿìè/ðàçðàáîò÷èêàìè ÂÐ øëåìîâ, ïîçâîëÿþùèé ðàáîòàòü ñ ÏÊ ÂÐ øëåìàì. Ïîïûòêà ñîçäàòü îáùèé ÂÐ ñòàíäàðò.
ÂÄ = VD = Virtual Desktop = ïðîãà äëÿ ïîêàçà ðàáî÷åãî ñòîëà ÏÊ â øëåìå, èãðû â ÏÊ ÂÐ èãðû â Îêóëóñ Êâåñò 1/2 ÷åðåç Wi-Fi ðîóòåð, ïðîñìîòðà 3Ä/180/360ãð. ÂÐ âèäåî/ôîòî è äð. Åñòü â 2õ âåðñèÿõ: äëÿ ÏÊ è äëÿ Îêóëóñ Êâåñò+ÏÊ Ñòðèìåð https://www.vrdesktop.net/ .
ÀË = AL = Air Link = âñòðîåííûé â ñîôò Îêóëóñ ïðèìåðíûé àíàëîã Virtual Desktop äëÿ èãðû â ïê âð èãðû ñ ïê ïî áåñïðîâîäó íà ê2-3.
Steam Link = Ñòèì Ëèíê = àëüòåðíàòèâà ÂÄ è ÀË îò Ñòèì.
DSC = Display Stream Compression = Àëãîðèòì (ïðîòîêîë) ñæàòèÿ-ðàçæàòèÿ âèäåî-ïîòîêà áåç âèäèìûõ ïîòåðü êà÷åñòâà ÷åðåç DP (DisplayPort), ïðèìåíÿåòñÿ äëÿ âûñîêèõ ðàçðåøåíèé â Vive Pro 2 è áîëåå íîâûõ øëåìàõ.
IRL = ÈÐË = In Real Life = Â ðåàëüíîé æèçíè = Íå â ÂÐ.
ÄÊ1/2 = DK1/2 = 1/2ÿ âåðñèÿ ïåðâûõ ÏÊ-øëåìîâ Oculus Rift äëÿ ðàçðàáîò÷èêîâ.
WMR = Windows Mixed Reality = ÂÌÐ = ÏÊ-øëåìû, ñîâìåñòèìûå ñ ïëàòôîðìîé Microsoft WMR.

Îñíîâíûå òåõ. õàð-êè ÏÊ ÂÐ øëåìîâ:
Øëåì - ðàçðåøåíèå/ãëàç - PPD - FOV(ãîðèç.) - Ãö - O(OLED)/L(LCD) - Òðåêèíã Ñ(Êàìåðû êîë-âî)/L (Lighthouse) - 3DOF(åñëè íå óêàçàíî, çíà÷èò 6DOF) - áåç ìåõàíè÷åñêîé ðåãóëèðîâêè IPD (åñëè íå óêàçàíî, çíà÷èò ìåõàíè÷åñêàÿ ðåã-êà åñòü) - áåñïðîâîä ñ ÏÊ (åñëè íå óêàçàíî, çíà÷èò òîëüêî êàáåëü):

HTC Vive - 1080x1200 - 12 - 106 - 90 - O - L - áåñïðîâîä ñ ÏÊ (÷åðåç äîï. ìîäóëü)
HTC Vive Pro - 1440õ1600 - 15 - 105 - 90 - O - L - áåñïðîâîä ñ ÏÊ (÷åðåç äîï. ìîäóëü)
HTC Vive Pro 2 - 2448x2448 - 20 - 116 - 120 - L - L - áåñïðîâîä ñ ÏÊ (÷åðåç äîï. ìîäóëü)
HTC Vive Cosmos - 1440x1700 - 15 - 105 - 90 - L - C6 - áåñïðîâîä ñ ÏÊ (÷åðåç äîï. ìîäóëü)
HTC Vive Cosmos Elite - 1440x1700 - 15 - 105 - 90 - L - L - áåñïðîâîä ñ ÏÊ (÷åðåç äîï. ìîäóëü)
Valve Index - 1440õ1600 - 15 - 105 - 140 - L - L
Oculus Rift - 1080x1200 - 12 - 80 - 90 - O - C1-3
Oculus Rift S - 1280x1440 - 14 - 85 - 80 - L - C5 - áåç ìåõ. IPD
Oculus Quest (ê1) - 1440x1600 - 15 - 85 - 72 - O - C4 - áåñïðîâîä ñ ÏÊ
Oculus Quest 2 (ê2) - 1834õ1920 - 20 - 85 - 120 - L - C4 - áåñïðîâîä ñ ÏÊ
Meta Quest Pro - 1800õ1920 - 20 - 100 - 90 - L - C4+6 - áåñïðîâîä ñ ÏÊ
Meta Quest 3 (ê3) - 2064x2208 - 22 - 105 - 120 - L - C4 - áåñïðîâîä ñ ÏÊ
WMR (1ÿ ñåðèÿ) - 1440x1440 - 14 - 85 - 90 - L - C2-4 - áåç ìåõ. IPD
Samsung Odyssey - 1440õ1600 - 15 - 85 - 90 - O - C2
StarVR - 1830x1464 - 12 - 170 - 90 - O - L - áåç ìåõ. IPD
XTAL - 2560õ1440 - 15 - 150 - 70 - O - L
XTAL 8K - 3840x2160 - 20 - 150 - L - L
Pico Neo 3 - 1832x1920 - 20 - 85 - 90 - L - C4 - áåç ìåõ. IPD - áåñïðîâîä ñ ÏÊ
Pico 4 (ï4) - 2160x2160 - 22 - 100 - 90 - L - C4 - áåñïðîâîä ñ ÏÊ
Pico 4 Pro = Pico 4 + eye/face tracking, Auto-IPD for Enterprise
HP Reverb - 2160x2160 - 25 - 90 - 90 - L - C2 - áåç ìåõ. IPD
HP Reverb G2 (ã2) - 2160x2160 - 25 - 90 - 90 - L - C4
Varjo Aero - 2880x2720 - 28 - 90 - 90 - L - L
Varjo XR3 - ãèáðèä - 70(öåíòð)/30(ïåðèôåðèÿ)- 90 - 90 - O - L
Varjo XR4 - 3840 x 3744 - 33 - 110 - 90 - L - C4
Varjo XR4 Focal Edition = Varjo XR4 + 50 ppd ïî öåíòðó
Pimax Artisan - 1700x1440 - 15 - 130 - 120 - L - L
Pimax 5K+ - 2560õ1440 - 15 - 155 - 144 (òîëüêî íà Normal FOV è ìåíåå) - L - L
Pimax 5K+ Super = Pimax 5K+ ñ çàäðàííûìè Ãö è óëó÷øåííûì êðåïëåíèåì
Pimax 5KXR - 2560õ1440 - 13 - 155 - 82 - O - L
Pimax 8K+ - 3840x2160 - 20 - 155 - 90 - L - L - (íà âõîä ïðèíèìàåò ìàêñèìóì 2560õ1440, êîò. àïñêåéëèò äî 3840x2160)
Pimax 8K = Pimax 8K+, íî ppd ìåíüøå èç-çà ðàñïîëîæåíèÿ ïèêñåëåé "øàõìàòêîé"
Pimax 8KX - 3840x2160 - 20 - 155 - 90(120 â ìîäåëÿõ ñ 2022 ã.) - L - L
Pimax Crystal - 2880x2880 - 26 - 100 - 120 - L - C4(èëè L - c îòäåëüíî äîêóïàåìîé íàêëàäêîé) - áåñïðîâîä ñ ÏÊ
Bigscreen Beyond - 2560x2560 - 26 - 95 - 90 - O - L - áåç ìåõ. IPD

Îñíîâíûå íå-ÏÊ ÂÐ øëåìû:
Nintendo SwitchLabo 640x720 - 5 - 80 - ? - ? - 3DOF - áåç ìåõ. IPD
Google Cardboard/Daydream, Samsung GearVR - çàâèñÿò îò õàð-ê âñòàâëåííîãî ñìàðòôîíà - 3DOF
HTC Vive Focus+ - 1440x1600 - 15 - 85 - 75 - O - C2 - áåç ìåõ. IPD
HTC ViveFocus 3 - 2448x2448 - 20 - 120 - 90 - L - C4
Oculus Go (=Pico G2 4K=Lenovo Mirage S3) - 1280x1440 - 14 - 90 - 72 - L - C2 - 3DOF - áåç ìåõ. IPD
PSVR - 960x1080 - 9 - 90 - 60/120 - O - C2 - áåç ìåõ. IPD
PSVR2 - 2000õ2040 - 22 - 100 - 120 - O - C4
Apple Vision Pro (ý1) - 3400õ3400 - 35 - 90 - 90 - O - C4

Ðàäè êàêèõ ÏÊ ÂÐ èãð ñòîèò ïîêóïàòü øëåì?
Òîï ïðîäàæ Ñòèì: https://store.steampowered.com/search/?vrsupport=401…=globaltopsellers
Òîï ïðîäàæ ïê âð èãð Îêóëóñ ñòîð: https://www.meta.com/experiences/pcvr/
Òîï ÂÐ èãð âñåõ âðåìåí ïî ìíåíèþ ó÷àñòíèêîâ òåìû, îòñþäà è äàëåå: Øëåìû ÏÊ ÂÐ (VR) è èãðû äëÿ íèõ (÷àñòü 5), #22209
Ëó÷øèå ÂÐ èãðû íà ìîé ëè÷íûé âêóñ, ïî ãîäàì âûõîäà:
2016-2017 ã. âûïóñêà Øëåì VR (Âèðòóàëüíîé Ðåàëüíîñòè) HTC Vive è èãðû äëÿ íåãî., #2872
2018 Øëåì VR (Âèðòóàëüíîé Ðåàëüíîñòè) HTC Vive è äðóãèå øëåìû, ñîâìåñòèìûå ñ ïëàòôîðìîé Valve/SteamVR Lighthouse (Pimax 5/8K, XTAL, StarVR è äð.), è èãðû äëÿ íèõ. (÷àñòü 2), #5288
2019 Øëåì VR (Âèðòóàëüíîé Ðåàëüíîñòè) HTC Vive è äðóãèå øëåìû, ñîâìåñòèìûå ñ ïëàòôîðìîé Valve/SteamVR Lighthouse (Pimax 5/8K, XTAL, StarVR è äð.), è èãðû äëÿ íèõ. (÷àñòü 2), #8984
2020 https://forum.ixbt.com/topic.cgi?id=25:24131:13703#13703
2021 https://forum.ixbt.com/topic.cgi?id=25:24420:18296#18296
2022 Øëåìû ÏÊ ÂÐ (VR) è èãðû äëÿ íèõ (÷àñòü 5), #20812
2023 Øëåìû ÏÊ ÂÐ (VR) è èãðû äëÿ íèõ (÷àñòü 5), #23197

Êàêèå åñòü ÂÐ èãðû ÀÀÀ êà÷åñòâà îò 10 ÷àñ êàæäàÿ?
Half Life Alyx
Asgard's Wrath
Lone Echo 1-2
Medal of Honor: Above and Beyond
Mage's Tale
Walking Dead: Saints & Sinners 1-2
Defector
Rogan
Groundhog Day
Robo Recall
Arktika.1
Wilson's Heart
Rick And Morty
Exorcist Legion
Arizona Sunshine 1-2
Moss 1-2

ÂÐ ïîðòû:
Fallout 4
Skyrim
Serious Sam 1-3
Talos Principle
Trover Saves the Universe
No Man's Sky
L.A. Noire
Obduction
Vanishing Of Ethan Carter
Blair Witch
Myst
Sniper Elite
Resident Evil 4 (Ê2-3)
Hitman 1-3
7th Guest

ÀÀÀ àâòî/àâèà/êîñìî-ñèìû ñ ñ ïîääåðæêîé ÂÐ:
iRacing
Assetto Corsa Competizione
F1 22
Automobilista 2
Kart Racing Pro
Rfactor 2
Dirt Rally 2.0
Project Cars 3
CarX
City Car Driving
MSFS
Èë-2
DCS
X-Plane 12
War Thunder
EVERSPACE
Elite Dangerous

Ýòî òîëüêî òå, ÷òî ïîíðàâèëèñü ëè÷íî ìíå.
+ ìíîæåñòâî èãð ÀÀÀ êà÷åñòâà îò 3-5 ÷àñ êàæäàÿ.

VR-ìîäû îáû÷íûõ (ïëîñêèõ) èãð:
Luke Ross:
FAQ ïî çàïóñêó ÂÐ ìîäîâ Ëþêà Ðîññà https://forum.ixbt.com/topic.cgi?id=25:24420:18481#18481 :
GTA 5
Red Dead Redemption 2
Mafia Definitive Edition 1-3
Horizon Zero Dawn
Cyberpunk 2077
ELDEN RING
Dark Souls Remastered
Final Fantasy VII Remake Intergrade
Ghostwire - Tokyo
Stray
Ghostrunner
Grounded
Marvel’s Spider-Man Remastered/Miles Morales
Hogwarts Legacy
High on Life
Atomic Heart
Uncharted 4: A Thief's End/Lost Legacy
Far Cry 5-6

Praydog:
FAQ ïî UEVR (Óíèâåðñàëüíûé ÂÐ ìîä äëÿ ñîòåí èãð íà Unreal Engine):
Øëåìû ÏÊ ÂÐ (VR) è èãðû äëÿ íèõ (÷àñòü 5), #23254
https://uevr.io/
Ñïèñîê ïðîòåñòèðîâàííûõ èãð https://docs.google.com/spreadsheets/d/1ZcjCQwzPOlta…ZQ4USw/edit#gid=0
Äðóãèå âð ìîäû: https://github.com/praydog/REFramework
https://github.com/praydog/REFramework-nightly/releases :
Resident Evil 2/3/4/7/8
Devil May Cry 5
Monster Hunter: Rise
Street Fighter 6

Raicuparta:
Universal Unity VR = unity vr patcher = rai-pal = Óíèâåðñàëüíûé âð ìîä äëÿ ïê èãð íà äâèæêå Unity, ïîêà ìàëî â êàêèõ èãðàõ ðàáîòàåò https://github.com/Raicuparta/rai-pal/releases/
Ñïèñîê ïðîòåñòèðîâàííûõ èãð íà íåì è åãî ïðåäøåñòâåííèêå VRGIN https://github.com/Eusth/VRGIN:
https://docs.google.com/spreadsheets/d/1B81_br0tQ7mg…dit#gid=585262581
Äðóãèå âð ìîäû:
Firewatch https://github.com/Eusth/FirewatchVR
https://www.patreon.com/raivr
Outer Wilds https://github.com/Raicuparta/nomai-vr
https://raicuparta.com/, https://raicuparta.itch.io/ :
Stanley Parable - Ultra Deluxe
Return of the Obra Dinn
Hardspace: Shipbreaker
Neon White
Trombone Champ

Antispamtutoruser123:
https://github.com/antispamtutoruser123/ :
Panzer Dragoon: Remake (2020)
Aqua Moto Racing Utopia
Nascar Heat 3
Rainy Day Racer
PBA Basketball Slam
Shaolin Vs. Wutang 2

Äðóãèå âð ìîäåðû:
Alien Isolation https://github.com/Nibre/MotherVR/releases
Dear Esther: Landmark Edition https://github.com/Eusth/VRGIN
Doom 1, Brutal Doom, Doom 2, Heretic, Hexen https://github.com/hh79/gz3doom/releases/
Doom 3 BFG https://github.com/KozGit/DOOM-3-BFG-VR/releases
Duke Nukem 3D Øëåì VR (Âèðòóàëüíîé Ðåàëüíîñòè) HTC Vive è äðóãèå øëåìû, ñîâìåñòèìûå ñ ïëàòôîðìîé Valve/SteamVR Lighthouse (Pimax 5/8K, XTAL, StarVR è äð.), è èãðû äëÿ íèõ. (÷àñòü 2), #5861
Dying Light DE https://youtu.be/xn_cBjCwKHg
Elder Scrolls 2: Daggerfall https://old.reddit.com/r/skyrimvr/comments/ddnjgz/ho…l_main_quest_mod/
Elder Scrolls 3: Morrowind https://old.reddit.com/r/OpenMW/comments/jzhs92/open…tion_for_testing/
GTFO https://github.com/DSprtn/GTFO_VR_Plugin
Half Life 1 https://store.steampowered.com/app/1908720/HalfLife_VR_Mod/, https://www.halflifevr.de/
Half Life 2 https://store.steampowered.com/app/658920/HalfLife_2_VR_Mod/
Half-Life 2: Episode 1 https://store.steampowered.com/app/2177750/HalfLife_…Mod__Episode_One/
Half-Life 2: Episode 2 https://store.steampowered.com/app/2177760/HalfLife_…Mod__Episode_Two/
Life Is Strange: Before The Storm https://github.com/TrevTV/DawnVR
Mech Warrior 5 https://www.nexusmods.com/mechwarrior5mercenaries/mo…1?tab=description
Minecraft https://github.com/Sorenon/MCXR, http://www.vivecraft.org/
Moto Racer 4 https://www.notion.so/beastsaber/Moto-Racer-4-VR-Mod…8acd06e06415b2a0b
No One Lives Forever 2 https://github.com/LukeRoss00/nolf2-real-mod/releases
Ocarina of Time https://pastebin.com/YsJhXKDA
Penumbra https://github.com/newyork167/penumbra_vr/releases/t…ffe2e650abce1e795
Quake 1 https://github.com/Fishbiter/Quakespasm-OpenVR/releases
Quake 2 https://github.com/q2vr/quake2vr/releases
https://github.com/dghost/quake2vr
Risk of Rain 2 - https://thunderstore.io/package/DrBibop/VRMod/
Return to Castle Wolfenstein https://github.com/FunJumpr/CastleWolfensteinVR
Richard Burns Rally http://www.kegetys.fi/category/gaming/rbrmods/
Soma https://steamcommunity.com/app/282140/discussions/0/…8668751265469121/
Sonic Robo Blast 2 https://mb.srb2.org/addons/srb2-vr-mod.3559/
Spyro Reignited Trilogy https://github.com/InfinateXtremer/ReignitedVRMod
Subnautica: Below Zero https://www.nexusmods.com/subnauticabelowzero/mods/118?tab=files
TIE Fighter https://www.moddb.com/mods/tie-fighter-total-conversion-tftc
Valheim https://www.nexusmods.com/valheim/mods/847
Wolfenstein 1 http://www.doomlegends.com/deimwolf/
Wolfenstein II The New Colossus http://3dsurroundgaming.com/Vk3DVisionGames.html#W
Yooka Laylee https://github.com/Eusth/VookaRaylee/releases
GameCube and Wii èãðû ÷åðåç Dolphin VR - https://old.reddit.com/r/Dolphin_VR/comments/a5md0j/…p_guide_and_tips/
PSP èãðû â ÂÐ ÷åðåç PPSSPP VR https://drive.google.com/drive/folders/1GgyJqk6WTYGT…F6kojJMIHItdzrjaM
DEEP ROCK GALACTIC https://drg.mod.io/vrg
Wolfenstein II The New Colossus http://3dsurroundgaming.com/Vk3DVisionGames.html#W
Witcher: Enhanced Edition https://www.nexusmods.com/witcher/mods/838 - òîëüêî ïðîëîã
Fallout 3 VR Fan Remaster (òîëüêî ýïèçîä Point Lookout) - https://www.nexusmods.com/fallout4/mods/63328
Saints Row 3/5(2022) https://zolika1351.pages.dev/mods/sr5menu
osu!lazer https://github.com/Flutterish/osu-XR
Raft https://www.raftmodding.com/mods/raftvr
Panzer Dragoon: Remake (2020) https://github.com/antispamtutoruser123/PanzerVRMod/releases/tag/1.0
Gunfire Reborn https://github.com/Astienth/gunfire-reborn-bhaptics/releases/tag/1.0.0
FINAL FANTASY XIV Online https://github.com/goatcorp/FFXIVQuickLauncher/releases
Crash Team Racing (1999) https://github.com/CTR-tools/CTR-ModSDK/releases
Metal: Hellsinger https://github.com/LivingFray/HellsingerVR
Alba: A Wildlife Adventure https://github.com/wouterpleizier/AlbaVR
Bendy and the Ink Machine https://github.com/baggyg/BendyVR/
Kerbal Space Program https://github.com/JonnyOThan/Kerbal-VR/wiki
Sign of Silence https://github.com/Astienth/SignOfSilenceVR/releases/
Lost in Vivo https://github.com/cybensis/Lost-In-Vivo-VR/releases
Black Mesa Source https://www.nexusmods.com/halflife2episode2/mods/4/
Sims 4 https://github.com/convexvr/sims4-vr
Cruelty Squad https://github.com/teddybear082/CrueltySquadVR-Modloader
Crysis (2007) https://github.com/fholger/crysis_vrmod
ULTRAKILL https://github.com/whateverusername0/VRTRAKILL
Descenders https://github.com/Holydh/Descenders_VRmod
Receiver https://github.com/ShadowBrian/7DFPS
Outward definitive edition https://github.com/cybensis/OutwardVR
Tormented Souls https://github.com/cybensis/TormentedSoulsVR
Star Wars Battlefront II (2017) https://github.com/IfanSnek/BF2VR
7 Days To Die https://www.nexusmods.com/7daystodie/mods/3011/
Slime Rancher Multiplayer mod - https://github.com/Egor935/Slime-Rancher-2-Multiplayer/releases
Tie Fighter/Xwing Alliance https://github.com/morallo/xwa_ddraw_d3d11/wiki/XWAU-TFTC-VR-guide
Far Cry 1 https://github.com/fholger/farcry_vrmod/releases - p
AudioSurf 2 https://github.com/Holydh/AudioSurf2_VRmod/
Return to Castle Wolfenstein https://www.quakevr.com/patreon/
Portal 2 https://github.com/Gistix/portal2vr
DREDGE https://www.patreon.com/xen42
Amnesia: The Dark Descent https://www.moddb.com/mods/sclerosis-an-amnesia-vr-remake/
Legend of Zelda: Majora’s Mask https://youtu.be/H7NqNu908jY
Star Wars Jedi Knight https://github.com/DrBeef/JKXR/releases

ÂÐ ìîäû ñòàðûõ ïê èãð, ðàáîòàþùèå íà Êâåñò2-3 (íåêîòîðûå è íà Ïèêî 4) áåç ïê:
Doom https://sidequestvr.com/app/796
Doom 3 https://sidequestvr.com/app/2651/doom3quest
Duke Nukem 3D https://www.patreon.com/teambeef
Half Life https://sidequestvr.com/app/124/lambda1vr-half-life-in-vr
Minecraft http://www.vivecraft.org
Prey (2006) https://github.com/lvonasek/PreyVR/releases
Quake https://sidequestvr.com/app/93/quakequest
Quake 2 https://sidequestvr.com/app/353/quake2quest
Quake 3 Arenahttps://sidequestvr.com/app/8601/quake3quest
Quake 4 https://www.quakevr.com/patreon/
Redneck Rampage https://sidequestvr.com/space/7/team-beef-vr-game-ports
Return To Castle Wolfenstien https://sidequestvr.com/app/1446/return-to-castle-wolfenstein-vr
Star Wars Jedi Knight: Jedi Outcast https://github.com/DrBeef/JKXR_public
Star Wars Jedi Knight: Jedi Academy https://github.com/xLAva/JediAcademyLinux/releases/
Èãðû øëåìà Virtual Boy äëÿ Quest https://github.com/lvonasek/VirtualBoyQuest/releases

Ìîæíî ëè èãðàòü â îáû÷íûå èãðû â øëåìå?
Ìîæíî èãðàòü â ðåæèìå êèíîòåàòðà ñðåäñòâàìè ñàìîãî Ñòèì, èëè â òàêèõ ïðîãðàììàõ êàê
Virtual Desktop Classic https://store.steampowered.com/app/382110/Virtual_Desktop_Classic/ ,
Bigscreen Beta https://store.steampowered.com/app/457550/Bigscreen_Beta/ è äð.
Òàê æå ìîæíî èãðàòü â ñòåðåî ðåæèìå èëè â ðåæèìå "ïñåâäî"-VR, èñïîëüçóÿ ñïåöèàëüíûå ïðèëîæåíèÿ:
VorpX - èãðàòü â îáû÷íûå íå-ÂÐ èãðû â øëåìå â ðåæèìå "ïñåâäî"-ÂÐ : http://www.vorpx.com/supported-games/
HelixVision - Nvidia 3D Vision îò ýíòóçèàñòîâ Helix äëÿ ÏÊ-øëåìîâ - https://store.steampowered.com/app/1127310/HelixVision/
Depth3D + Reshade + Virtual Desktop/Bigscreen - åù¸ ñïîñîá èãðàòü â îáû÷íûå íå-ÂÐ èãðû â Âàéâå â ñòåðåî 3Ä â ðåæèìå êèíîòåàòð SBS: http://reshade.me/forum/shader-presentation/2128-3d-…ereoscopic-shader
ReShade http://reshade.me + Geo3D (DX9-12) https://github.com/Flugan/Geo3D-Release/releases

Êàêèå ÏÊ-øëåìû ñåé÷àñ ïðîäàþòñÿ îôèöèàëüíî íà òåððèòîðèè Ðîññèè?
HTC Vive Pro2/Cosmos https://vivestore.ru/
Pimax https://ru.pimax.com/

Ãäå êóïèòü äåøåâëå è ÷òî äåëàòü åñëè óñòðîéñòâî íå ïðîäàåòñÿ îôèöèàëüíî íà òåððèòîðèè Ðîññèè?
Íà Àëè, Îçîí, WB, Microless. Òàê æå ìîæíî êóïèòü ãîðàçäî äåøåâëå ñíÿòûå ñ ïðîèçâîäñòâà èëè á/ó ÏÊ øëåìû íà Àâèòî íàïðèìåð.

Êàêîé ÏÊ ïîäîéäåò äëÿ ÂÐ øëåìà è èãð?
Íà÷èíàÿ ñ:
Intel i3-6100 èëè AMD Ryzen 3 1200/FX4350
8 ÃÁ
NVIDIA GTX 960/1050Ti èëè AMD Radeon RX 470/R9 290,
ìîæíî èãðàòü â áîëüøèíñòâî èãð, ïîíèæàÿ ññ åñëè òîðìîçÿò.

Íà÷èíàÿ ñ:
i5-4590/16 ÃÁ/GTX 1060 (èëè àíàëîãè÷íîãî ïî ìîùíîñòè AMD) ìîæíî èãðàòü âî âñå íîâûå ÂÐ èãðû íà âñåõ îñíîâíûõ ÏÊ-øëåìàõ, ïîíèæàÿ ññ åñëè òîðìîçÿò.
×åì ìîùíåå ïðîö è âèäþõà, òåì áîëüøå ññ è íàñòðîéêè ãðàôèêè â èãðå ìîæíî âûñòàâëÿòü.

Ó ìåíÿ ìàëî ìåñòà â êîìíàòå, ìîãó ëè ÿ èãðàòü â ñòîÿ÷èå ÂÐ èãðû?
Äà. Ïî÷òè âñå íîâûå èãðû ðàññ÷èòàíû íà ñòîÿíèå è âåð÷åíèå íà 1 ìåñòå. Ìîæåòå ñòîÿòü, íàïðèìåð, ïðèæàâøèñü íîãàìè ê êðàþ êðîâàòè. Ïðè ïîâîðîòàõ è ïð. äâèæåíèÿõ â ðåàëå âàæíî ÷óâñòâîâàòü íîãàìè êðàé êðîâàòè, ÷òîáû íå îòõîäèòü â ñòîðîíû. Èëè íàïðèìåð âûðåçàòü êîâðèê îò 1õ1 ìåòð è ñòóïíÿìè ÷óâñòâîâàòü åãî ãðàíèöû, ÷òîáû íå âûõîäèòü çà íèõ. Çàêðûâàéòå òîëñòûì êàðòîíîì, îäåÿëîì è ò.ï. òåëåâèçîðû, ìîíèòîðû è ïð. õðóïêèå, îñòðûå è ò.ï. ïðåäìåòû.

Êàê áîðîòüñÿ ñ óêà÷èâàíèåì â VR?
1. Îñíîâíàÿ ïðè÷èíà óêà÷èâàíèÿ - ðàññèíõðîíèçàöèÿ äâèæåíèé òåëà â ðåàëå (ñèãíàëîâ îò âåñòèáóëÿðíîé ñèñòåìû) ñ âèäèìûìè äâèæåíèÿìè â âèðòóàëå (ñèãíàëîâ îò çðåíèÿ). Ìîçã (ïîäñîçíàíèå) ïðåäóïðåæäàåò íåïðèÿòíûìè îùóùåíèÿìè, äëÿ èçáåãàíèÿ âîçìîæíîãî ïàäåíèÿ è òðàâì. Ñî âðåìåíåì, ÷àñòü ëþäåé ïðèâûêàþò è ê ðàññèíõðîíó. Âñ¸ èíäèâèäóàëüíî, íî ïî îïðîñàì íàïðèìåð íà ðåääèò, îò 40% ÂÐ èãðîêîâ ïðîäîëæàåò óêà÷èâàòü:
https://docs.google.com/forms/d/e/1FAIpQLSf2BkybV5BE…Oqw/viewanalytics
https://www.strawpoll.me/19110404/r
Ïîýòîìó èçáåãàéòå èãð ñ ðàññèíõðîíîì, ïî êðàéíåé ìåðå íà íà÷àëüíîì ýòàïå.
2. Íà÷èíàéòå ñ ÂÐ èãð, ãäå åñòü âàðèàíò õîæäåíèÿ "òåëåïîðò" â íàñòðîéêàõ, 90% èãðîêîâ íå óêà÷èâàåò ñ ïðàâèëüíûì (blink/fade/instant) "òåëåïîðòîì".
3. Èëè "âèíüåòêà" (òóííåëüíîå çðåíèå = ñóæåíèå FOV ïðè äâèæåíèè), ÷òî ãîðàçäî ìåíåå ýôôåêòèâíî, ÷åì "òåëåïîðò", íî òîæå ïîìîãàåò â êàêîé-òî ìåðå.
4. Ïðåêðàùàéòå èãðàòü ïðè 1âûõ ïðèçíàêàõ óêà÷èâàíèÿ. Òåðïåòü íåëüçÿ, ò.ê. ýòî òîëüêî çàêðåïëÿåò â ìîçãó àññîöèàöèþ ÂÐ ñ óêà÷èâàíèåì.
5. Âîçâðàùàéòåñü ê ÂÐ òîëüêî êîãäà ïîëíîñòüþ èñ÷åçëè âñå ñèìïòîìû óêà÷èâàíèÿ. Ïåðåðûâ ìîæåò çàíÿòü îò ÷àñà äî íåñê. äíåé, âñ¸ èíäèâèäóàëüíî.
6. Ïðîáóéòå ðàçíûå îïöèè â íàñòðîéêàõ ÂÐ èãð, âîçìîæíî ÷òî-òî ïîìîæåò ëè÷íî âàì. Íàïðèìåð: snap turning = ïîâîðîòû ðûâêàìè, âûáîð äâèæåíèÿ ïî íàïðàâëåíèþ ãîëîâû èëè ïî íàïðàâëåíèþ ìàõàëêè, äâèæåíèå ìàõàíèåì ðóê è äð.
7. Ïîíèæàéòå íàñòðîéêè ññ è ãðàôèêè â èãðå, åñëè èãðà ñèëüíî òîðìîçèò, ÷òî óñèëèâàåò ðàññèíõðîí.
8. Èãðàéòå ñòîÿ, ïîâîðîòû ñâîèì òåëîì â ðåàëå. Â èãðå èñïîëüçóéòå íèçêóþ ñêîðîñòü ïåðåìåùåíèÿ, èçáåãàéòå ïðûæêîâ, ïàäåíèé, ïîëåòîâ. Ïðîáóéòå çàêðûâàòü ãëàçà â íåïðèÿòíûå ìîìåíòû.
9. Íåêîòîðûì ïîìîãàåò õîäüáà/áåã íà ìåñòå â ðåàëå âî âðåìÿ ïåðåìåùåíèÿ â èãðå, äàò÷èêè è/èëè ïðîãè îòñëåæèâàíèÿ ìàõàíèÿ è/èëè òðÿñêè: Natural Locomotion, KatWalkVR, WalkOVR, PocketStrafe, Huge Robot VR è äð.
10. Íåìíîãî ïîìîãàåò ìîëîòûé èìáèðü ïîñëå ÂÐ. Äîñòàòî÷íî íà êðàþ ÷àéíîé ëîæêè, è çàïèòü íàïðèìåð êåôèðîì, ÷òîá íå ðàçäðàæàòü æåëóäîê. Òàáëåòêè îò óêà÷èâàíèÿ, íàïðèìåð Äðàìàìèí - íå ðåêîìåíäóþ èç-çà ïîáî÷íûõ ýôôåêòîâ, íàïð. ñîíëèâîñòü è äð.
11. Ïðîáóéòå äðóãèå øëåìû: ñ ìåíüøèì FOV, ìåíüøèìè èñêàæåíèÿìè ãåîìåòðèè, ôðåíåëåì (åñëè â âàøåì øëåìå íå-ôðåíåëü), ìåõàíè÷åñêîé ðåãóëèðîâêîé IPD (åñëè â âàøåì øëåìå å¸ íåò).
Èëè íàîáîðîò, ïðîáîâàòü øëåì ñ áîëüøèì FOV.  ìîåì ñëó÷àå â Ïèìàêñ 5Ê+ ñ large FOV 155, óêà÷êà ñòàëà íàñòóïàòü ðàçà â 2-4 ïîçæå, ÷åì â ÂàéâÏðî ñ FOV 100, ïîõîæå èç-çà äðóãîãî òèïà èñêàæåíèé ãåîìåòðèè.
×òî â êîíñòðóêöèè øëåìà ïîíèæàåò óêà÷êó (â ìîåì ñëó÷àå ïî êðàéíåé ìåðå): https://forum.ixbt.com/topic.cgi?id=25:24131:14333#14333
12. Èãðàéòå ñ îòêðûòîé ôîðòî÷êîé â êîìíàòå, íåêîòîðûì ïîìîãàåò âåíòèëÿòîð íàïðàâëåííûé â ëèöî.
13. Åñëè èãðàåòå â î÷êàõ èëè ñî âñòàâêàìè ñ äèïòðèéíûìè ëèíçàìè â øëåìå - ïîïðîáóéòå èãðàòü â êîíòàêòíûõ ëèíçàõ, ñ íèìè ìåíüøå èñêàæåíèé ãåîìåòðèè.
14. Ñâÿçè óêà÷èâàíèÿ â ðåàëå ñ óêà÷èâàíèåì â âèðòóàëå - íåò. Åñòü ìíîæåñòâî ñëó÷àåâ, êîãäà ëþäåé óêà÷èâàåò âñþ æèçíü â òðàíñïîðòå, íî â ÂÐ óêà÷êè íåò. È íàîáîðîò: â ðåàëå íèêîãäà íå óêà÷èâàåò, à â ÂÐ - óêà÷èâàåò.
15. Øëåìû ñ áîëåå âûñîêèì ðàçðåøåíèåì ýêðàíîâ ìîãóò ïîíèæàòü óêà÷èâàíèå, ò.ê. ìåíüøå "ïåðåëèâàíèé, ìåëüòåøåíèé" â êàðòèíêå, ÷åì íà êðóïíûõ ïèêñåëÿõ. ×òî ìîãëî âîñïðèíèìàòüñÿ âåñòèáóëÿðîì êàê åù¸ 1 âèä ðàññèíõðîíà.
16. Èãðàéòå ñòîÿ, ïðèæàâøèñü íîãàìè ê êðàþ êðîâàòè, ÷òîáû íå òåðÿòü îðèåíòàöèþ â ïðîñòðàíñòâå - ýòî óñïîêàèâàåò âåñòèáóëÿð â êàêîé-òî ìåðå. Åñëè îòõîäèòå íåìíîãî â õîäå ìàõà÷à, ïîâîðîòîâ òåëîì è ò.ï., òî âîçâðàùàéòåñü, ÷òîá ÷óâñòâîâàòü íîãàìè êðàé êðîâàòè.

Ó ìåíÿ íå çàïóñêàåòñÿ ïîëîâèíà èãð äëÿ SteamVR, â ÷¸ì äåëî?
Âîçìîæíî â èìåíè ïîëüçîâàòåëÿ Windows (è â èìåíè ïàïêè ïðîôèëÿ ïîëüçîâàòåëÿ) èñïîëüçóþòñÿ ðóññêèå áóêâû, ïîïðîáóéòå ñîçäàòü íîâóþ ó÷. çàïèñü â êîòîðîé áóäóò òîëüêî ëàòèíñêèå ñèìâîëû è öèôðû.

Ñîâìåñòèìîñòü ìàÿêîâ, ïàëîê, êàñòåòîâ Lighthouse äðóã ñ äðóãîì?
Êîíòðîëëåðû 1.0 (÷åðíûå ïàëêè) ñ áàçîâûìè ñòàíöèÿìè 2.0 íå ðàáîòàþò. Âñå îñòàëüíûå êîìáèíàöèè - ðàáîòàþò.

Ñîâìåñòèìîñòü òðåêåðîâ ("øàéá" äëÿ ïðèêðåïëåíèÿ ê íîãàì è äð. ÷àñòÿì òåëà äëÿ èõ òðåêèíãà â ÂÐ) 1.0 îò 2.0?
1.0 òðåêåðû íå ðàáîòàþò ñ ìàÿêàìè 2.0.

Ïëîõî ðàáîòàåò Lighthouse òðåêèíã (äðîæèò, òåðÿåòñÿ è ò.ï.) äàæå â öåíòðå èãðîâîé çîíû êîìíàòû, ÷òî äåëàòü?
1. Æåñòêî ïðèêðóòèòü ê ñòåíå êðåïëåíèÿ ìàÿêîâ, ÷òîá ìàÿê íå äðîæàë îò âèáðàöèè âñòðîåííîãî ìîòîðà.
2. Ìàÿêè âåøàòü â ïðîòèâîïîëîæíûõ óãëàõ êîìíàòû, âûøå ãîëîâû ñòîÿ, ïîâåðíóòü âíèç, ÷òîá ñìîòðåëè íà ãîëîâó ïîñåðåäèíå èãðîâîé çîíû êîìíàòû. È ÷òî á ìàÿêè âèäåëè äðóã íà äðóãà.
3. Íà 1ì ìàÿêå íàæàòü êíîïêó è âûñòàâèòü áóêâó À, íà 2ì - Â (åñëè ìàÿêè ñîåäèíåíû êàáåëåì ñèíõðîíèçàöèè).
Åñëè áåç ñèíõ. êàáåëÿ - Â è Ñ.
Åñëè òîëüêî 1 ìàÿê - A.
4. Ïðîáîâàòü çàêðûâàòü íå-îòðàæàþùåé òêàíüþ âñå çåðêàëüíûå è ïîëó-çåðêàëüíûå ïîâåðõíîñòè â êîìíàòå (ëþñòðû, òâ, áëåñòÿùèé ïîë, ñòåêëà â îêíàõ, øêàôàõ, êàðòèíàõ, äâåðÿõ è ò.ï.).
5. Åñëè íàòÿæíûå ïîòîëêè â êîìíàòå, òî ïðîáîâàòü ïðèëåïèòü ñêîò÷åì íà ìàÿê êîçûðåê èç êàðòîíà, çàêðûâàþùèé ìàÿêàì âèä íà ïîòîëîê.
6. Ïðîáîâàòü ìåíÿòü ïîëîæåíèå è íàêëîí ìàÿêîâ â êîìíàòå, óìåíüøàòü ðàññòîÿíèå ìåæäó ìàÿêàìè.
7. Ïðîáîâàòü ïîäêëþ÷àòü ìàÿêè ÷åðåç õîðîøèé (íå-äåøåâûé) Èñòî÷íèê Áåñïåðåáîéíîãî Ïèòàíèÿ.
8. Êàáåëü äëÿ ñèíõðîíèçàöèè äâóõ ÁÑ íå íóæåí, åñëè íàïðàâëåíû (âèäÿò) äðóã íà äðóãà. Âïðî÷åì, ëè÷íî ÿ ïîäêëþ÷èë íà âñÿêèé ñëó÷àé. Ó ÁÑ 2.0 - êàáåëÿ óæå íåò.
9. ÍÒÑ äåëàëè òîëüêî ìàÿêè 1.0. Âàëüâ äåëàåò 2.0 ñàì, óæå áåç ÍÒÑ. Óãîë îõâàòà ó 2.0 áîëüøå, ò.å. áóäóò ðàáîòàòü â òåõ óãëàõ êîìíàòû, ãäå 1.0. óæå òåðÿëè òðåêèíã. Íà ïðàêòèêå îñîáîé ðàçíèöû íåò.
Òàê æå ó 1.0 îãðàíè÷åíèå ðàññòîÿíèÿ ìåæäó 2ìÿ ñòàíöèÿìè - 5 ìåòðîâ, ó 2.0 - 7 ìåòðîâ.
10. Áëèæå 0,5 ìåòðà ê ìàÿêó - òðåêèíã íå ðàáîòàåò, ëèáî ïëîõî.
11. Åñëè íè÷åãî íå ïîìîãëî, òî âîçìîæåí áðàê/äåôåêò ìàÿêîâ/øëåìà/ìàõàëîê - ïðîáóéòå äðóãèå, îáðàùàéòåñü â ñåðâèñ.

Ðåìîíò/çàìåíà ïî ãàðàíòèè øëåìîâ, ìàÿêîâ, ìàõàëîê è äð.
HTC Vive https://www.vive.com/ru/support/contactus/
Valve https://forum.ixbt.com/topic.cgi?id=25:24131:12562#12562

Êàêîé äèàïàçîí ðåãóëèðîâêè IPD ïîääåðæèâàþò øëåìû?
Vive/Pro: 60 - 73ìì.
Vive Pro 2: 60 - 70,5ìì.
Index: 58 - 70ìì.
Quest 2: 58/63/68ìì - òîëüêî 3 ïîçèöèè, ïëàâíîé ðåãóëèðîâêè ïðîìåæóòî÷íûõ - íåò.
Varjo: 59 - 71ìì

Êàêèìè ïðîãàìè ñìîòðåòü ñòåðåîñêîïè÷åñêèå è VR 180/360 ãð. êàðòèíêè, ôîòî è âèäåî?
1. Virtual Desktop = VD = ÂÄ https://store.steampowered.com/app/382110/Virtual_Desktop/
Åñëè âèäåî òîðìîçèò â ÂÄ, òî ìîæíî ïîïðîáîâàòü ïîìåíÿòü DXVA2.0 íà DX11 èëè íàîáîðîò â íàñòðîéêàõ Âèðò. Äåñêòîïà (ââåðõó ñëåâà), âûñòàâèòü 30Ãö äëÿ ïëîñêîãî ìîíèêà/òåëèêà â Ïàíåëè óïðàâëåíèÿ Nvidia.
Òàê æå Virtual Desktop (â âåðñèè äëÿ Oculus Quest1/2 + VD Streamer íà ÏÊ) èñïîëüçóåòñÿ äëÿ ÏÊ ÂÐ èãð â Êâåñòå ïî áåñïðîâîäó ÷åðåç wi-fi ðîóòåð https://www.vrdesktop.net/ .
Äðóãèå âèäåî ïëååðû: https://store.steampowered.com/search/?term=video+Pl…er+&vrsupport=401
2. Blu-ray 3D (íå ñæàòûå): Ýôôåêò "ïîãðóæåíèÿ" - êàê äîñòè÷ü/óãëóáèòü? (Ñðàâíåíèå è âûáîð: Oculus Rift, HTC Vive, 3D Vision è äð.) (÷àñòü 3), #2739

Êàê ïðîòèðàòü ëèíçû ÂÐ øëåìîâ?
Ïîäûøàòü íà ëèíçó, ÷òîáû çàïîòåëà è ñðàçó ïðîòèðàòü íåæíî òîëüêî "Ñàëôåòêîé äëÿ î÷èñòêè î÷êîâ èç ìèêðîôèáðû", ïðîäàþòñÿ â ëþáîé Îïòèêå. Ðåãóëÿðíî ñòèðàòü â ñòèð. ìàøèíå ñèþ ñàëôåòêó äëÿ îáåçæèðèâàíèÿ. È ñëåäèòü, ÷òîá òâåðäàÿ ïûëü íå ïîïàëàñü íà íå¸ è ëèíçó, èíà÷å ìîæíî öàðàïèíû íàïðîòèðàòü.

Êàê óáðàòü öàðàïèíû íà ëèíçàõ?
Åñëè íåçíà÷èòåëüíûå, òî ëó÷øå íå òðîãàòü. Èëè íà ñâîé ñòðàõ è ðèñê ìîæåòå ïîïðîáîâàòü, íàïðèìåð, POLYWATCH SCRATCH REMOVAL ñ Àëè https://aliexpress.com/item/32355448585.html. Âçÿòü òêàíü ìèêðîôèáðó (ïðîäàåòñÿ â ëþáîé Îïòèêå) è âàòíûé äèñê äëÿ êîñìåòèêè, íàíåñòè êàïåëþ íà âàòíûé äèñê, òåðåòü êðóãîâûìè äâèæåíèÿìè íà ìåñòå öàðàïèíû 2 ìèíóòû è áîëåå, â çàâèñèìîñòè îò öàðàïèíû. Ïîïóòíî ðàçìàçàòü îñòàòêè ïî âñåé ïëîùàäè ëèíçû òàê æå êðóãîâûìè äâèæåíèÿìè äëÿ ñèììåòðè÷íîñòè ïîëèðîâêè. Âûòåðåòü äðóãîé ñóõîé ìèêðîôèáðîé êðóãîâûìè äâèæåíèÿìè.

Ó ìåíÿ åñòü ÏÊ-øëåì, íî íåò ìàõàëîê (êîíòðîëëåðîâ). Â êàêèå ñòîÿùèå ÂÐ èãðû ìîæíî èãðàòü áåç íèõ?
Ñ êëàâèàòóðîé/ìûøüþ: https://store.steampowered.com/search/?term=vr&vrsup…=globaltopsellers
C ãåéìïàäîì: https://store.steampowered.com/search/?term=vr&vrsup…=globaltopsellers

Êàêîé ïðîãîé ëó÷øå èçìåðèòü FOV øëåìà?
https://www.infinite.cz/projects/HMD-tester-virtual-…-database-utility -
"Download tool" íà ÏÊ, çàïóñòèòü, ñòðåëêàìè êëàâèàòóðû äâèãàòü ïîëîñêè, ïîêà íå óïðóòñÿ â âèäèìûå êðàÿ ýêðàíîâ
Áîëåå ïðîäâèíóòàÿ ïðîãà, òåáóåò ïîäêëþ÷åíèÿ ê èíåòó https://boll.itch.io/wimfov

 ÷åì îòëè÷èå ÂÐ øëåìîâ è íå-ÂÐ øëåìîâ=ñòåðåî-î÷êîâ?
Ñ÷èòàåòñÿ, ÷òî ÂÐ-øëåìû íà÷èíàþòñÿ ñ FOV 70-80 è áîëüøå. Åñëè ìåíüøå, òî ýòî íå-ÂÐ øëåìû=ñòåðåî-î÷êè. Èõ îáñóæäàþò â äð. òåìàõ, íàïðèìåð òóò: Cinego Personal Cinema 4k - ãîäíûé øëåì äëÿ èãð â FullHD. Ïåðåîñìûñëåíèå Sony HMZ
Òàê æå íà ôîðóìå åñòü îòäåëüíûå òåìû äëÿ ÂÐ øëåìîâ:
Îêóëóñ Øëåìû Oculus Quest/Rift è äðóãèå VR/AR øëåìû Facebook, è èãðû äëÿ íèõ.
Ìèêðîñîôò Øëåìû Microsoft Windows VR/AR/Mixed Reality (Samsung, HP, Dell, Asus, Acer, Lenovo è äð. ñîâìåñòèìûå, HoloLens) è èãðû äëÿ íèõ.
PSVR Playstation VR (PSVR, Project Morpheus) - VR-ãàðíèòóðà äëÿ PS4 (÷àñòü 2)

Ìîåãî øëåìà íåò â ñïèñêå ñîâìåñòèìûõ íà ñòðàíèöå èãðû â Ñòèì. Ñìîãó ëè ÿ èãðàòü â ýòó èãðó?
90% ÂÐ ïðèëîæåíèé/èãð, êîò. åñòü íà Ñòèìå - çàïóñòÿòñÿ íà ëþáîì ÏÊ-øëåìå. Íàäî ïðîáîâàòü êîíêðåòíîå ñî÷åòàíèå èãðà-øëåì-ìàõàëêè. Çàðàíåå íåëüçÿ ñêàçàòü. Ìîæíî ïî÷èòàòü îòçûâû îá èãðå íà Ñòèìå - òàì ÷àñòî ïèøóò, åñòü ëè ïðîáëåìû ñîâìåñòèìîñòè ñ êàêèì-òî øëåìîì/ìàõàëêàìè.

Êàê óëó÷øèòü êîìôîðò ïîñàäêè øëåìà íà ãîëîâå, ñâèòñïîò, ÷åòêîñòü, ÔÎÂ?
Ñíèìèòå âîîáùå íàêëàäêó(ìàñêó) è ïîïðîáóéòå áåç íå¸, íà ðàçíûõ ðàññòîÿíèÿõ îò ëèíç äî ãëàç. Åñëè ëó÷øå - ïå÷àòàéòå íà 3ä ïðèíòåðå ìàñêè ðàçíîé òîëùèíû è ñòåïåíè èçîãíóòîñòè è ïðîáóéòå, âáèâ íàçâàíèå øëåìà òóò:
https://www.thingiverse.com/search?q=reverb+g2&type=…ngs&sort=relevant
ß íàïðèìåð äëÿ ê2 íàïå÷àòàë áîëåå òîíêóþ è ìåíåå èçîãíóòóþ ïîä ñâî¸ ëèöî. Èëè êóïèòü íà Àëè ãîòîâûå, åñòü ðàçíûå âàðèàíòû äëÿ íåêîò. øëåìîâ. Òàì æå åñòü ðàçíûå âèäû êðåïëåíèé íà ãîëîâó, ìÿãêèå íàêëàäêè èç ðàçíûõ ìàòåðèàëîâ. Íóæíî ïåðåáèðàòü è ïðîáîâàòü ÷òî áóäåò êîìôîðòíåé ëè÷íî âàì.

Êàêîå ôîêóñíîå ðàññòîÿíèå ó ðàçíûõ øëåìîâ?
Ó ðàçíûõ øëåìîâ ðàçíîå, â ñðåäíåì â ðàéîíå 1-2 ìåòðà.

Óìðåò ëè ÂÐ, êàê óìåðëè ñòåðåîñêîïè÷åñêèå 3D òåëåâèçîðû?
Íåò)) Áîëüøèíñòâî ëþáèòåëåé 3D òåëåâèçîðîâ ïåðåøëè íà ÂÐ øëåìû. Ò.ê. "ïîãðóæåíèå" íå òîëüêî â ÂÐ èãðàõ, íî è â 3Ä ñòåðåî êèíî/âèäåî â ÂÐ øëåìàõ ãîðàçäî ëó÷øå. Íà÷èíàÿ ñ 2016 ã. èäåò ïîñòîÿííûé ðîñò ïðîäàæ ÂÐ øëåìîâ è èãð. Ïàäåíèÿ íå áûëî íè â 1 ãîäó. Ïî ðàçíûì îöåíêàì, íà ñåãîäíÿ ïðèìåðíîå êîë-âî âëàäåëüöåâ øëåìîâ: 30 ìëí. Îêóëóñ Êâåñò + 30 ìëí. äð. âð øëåìîâ.

Êàêèå ýêðàíû â ÂÐ-øëåìàõ ëó÷øå: OLED èëè LCD?
 VR øëåìàõ èñïîëüçóþò 2 òèïà ýêðàíîâ: OLED è LCD, ó êàæäîãî åñòü ñâîè ïîêëîííèêè. Ó OLED ëó÷øå íàñûùåííîñòü öâåòîâ, êîíòðàñò, ÷åðíûé. Ó LCD ëó÷øå ÷åòêîñòü áëàãîäàðÿ ñòðóêòóðå ìàòðèöû RGB, â îòëè÷èè îò Pentile OLED (êðîìå ñàìûõ äîðîãèõ øëåìîâ StarVR è Varjo). Æåëàòåëüíî ïîïðîáîâàòü ëè÷íî, ÷òîáû ïîíÿòü, ÷òî âàì ëè÷íî íðàâèòñÿ áîëüøå.

FAQ ïî Oculus Quest 2-3:

Êàêîé ðîóòåð êóïèòü äëÿ èãðû ïî wi-fi ñ ÏÊ â ÂÐ èãðû?
Õâàëÿò ðîóòåðû Asus AX55/56/86 è Xiaomi AX5=1800/AX6=3600/AX6000

Êàê óëó÷øèòü ÷åòêîñòü, äåòàëüíîñòü êàðòèíêè Êâåñò2-3 ïðè èãðå â ÏÊ ÂÐ èãðû?
Ïðîáîâàòü ïîñòåïåííî óâåëè÷èâàòü öèôðû, ïîêà íà âàøåì êîíêðåòíîì ÏÊ íå íà÷íóòñÿ òîðìîçà. Ïðîáîâàòü ïåðåçàïóñêàòü, ïðîâåðÿòü, ÷òî öèôðû ñîõðàíèëèñü. Èçìåíÿòü çà 1 ðàç òîëüêî 1 ïàðàìåòð, ïðîâåðÿòü êàê èçìåíèëàñü êàðòèíêà â èãðå, òîëüêî ïîòîì ïðîáîâàòü ìåíÿòü ñëåä. ïàðàìåòð:

1. Â ïðèëîæåíèè Îêóëóñ íà ÏÊ: ïîëçóíîê "Rendering resolution".

2. Â C:\Program Files\Oculus\Support\oculus-diagnostics\OculusDebugTool.exe :

Pixels Per Display Pixel Override (= ññ): 1.3-2.
Encode Bitrate (Mbps): 100-500 ïî áåñïðîâîäó, 500-900 ïî þñá ïðîâîäó.
Åñëè íà÷èíàþòñÿ òîðìîçà, âûëåòû, àðòåôàêòû, òî âñ¸ âûñòàâèòü â 0.
Asynchronous Spacewarp - Disabled. Èëè áåç çàõîäà â Debug Tool íàæàòü âî âðåìÿ èãðû íà êëàâèàòóðå Ctrl+Num 1 (c numlock âêë.).
Video codec - ïðîáîâàòü ðàçíûå.
Sharpening - enabled.

3. Â Virtual Desktop â øëåìå:
60-120 ãö/100-500 Mbps/high/Slice/HEVC èëè ïðîáîâàòü äð.

4. Â SteamVR: ïîëçóíîê "ðàçðåøåíèå íà êàæäûé ãëàç".

5. Â ìåíþ ÂÐ èãðû: ìåíÿòü íàñòðîéêè ãðàôèêè, åñëè åñòü.

Ðàäè êàêèõ èãð ñòîèò ïîêóïàòü Êâåñò 2-3?
Òîï ðîäíûõ èãð Êâåñòà 2 https://www.oculus.com/experiences/quest/section/274…1488/#/?_k=uzhf1v
Êðîìå íèõ, ìîæíî èãðàòü ñ ÏÊ ÷åðåç link (usb êàáåëü) èëè ïî áåñïðîâîäó ÷åðåç ðîóòåð (æåëàòåëüíî Wi-Fi 6 äëÿ ê2, Wi-Fi 6å äëÿ ê3) ïî÷òè âî âñå ÏÊ ÂÐ èãðû.

Çà ÷òî áàíÿò àêêàóíò Ôåéñáóêà, à ñ íèì è âñå êóïëåííûå èãðû Êâåñòà?
Ðàçúÿñíåíèÿ îò Ôåéñáóêà:
https://www.oculus.com/blog/some-tips-for-using-face…counts-on-oculus/ :

1. Ñîçäàíèå íîâîãî àêêà, åñëè åñòü ñòàðûé.
2. Èñïîëüçîâàíèå íå íàñòîÿùèõ Èìåíè, Ôàìèëèè, äàòû ðîæäåíèÿ â Ôåéñáóêå. Ñìûñëà ââîäèòü ôåéêîâûå - íåò, ò.ê. âñ¸ ðàâíî îáÿçàòåëüíî ïðèâÿçûâàåòñÿ âàøà êðåäèòêà ñ ðåàëüíûìè äàííûìè ê àêêó Ôåéñáóêà. Òîëüêî çàéäÿ â àêê ïîä íàñòîÿùèìè, ìîæíî óæå ñîçäàòü ïðèäóìàííûé íèê äëÿ ÂÐ èãð.
3. Åñëè âû ñàìè óäàëèëè àêê è â òå÷åíèè ìåñÿöà íå âîññòàíîâèëè åãî.
4. Ïèñàòü è äåëàòü íå÷òî, ïîäïàäàþùåå ïîä ýêñòðåìèçì è óãîëîâíûå ñòàòüè:
https://www.oculus.com/lynx/?u=https%3A%2F%2Fwww.fac…hXFGCiecdSwcqUsN2
https://www.oculus.com/lynx/?u=https%3A%2F%2Fwww.fac…QbcrKuCGbJwUGdb5d

Íå òðåáóåòñÿ: ïèñàòü ÷òî-òî, äîáàâëÿòü äðóçåé, ðåãóëÿðíî çàõîäèòü.

Îñíîâíàÿ ïðèáûëü Ôåéñáóêà èäåò îò ðåêëàìû, âûäàâàåìîé íà îñíîâå èñòîðèè âàøèõ êëèêîâ, ëè÷íûõ äàííûõ è ò.ï. ÂÐ èãðû - òàê, êîïåéêè îò îáùåé ìàññû. Âëîæåíî óæå ãîðàçäî áîëüøå, â íàäåæäå îòáèòü îò ðåêëàìû ïðåæäå âñåãî. Îòñþäà è äåøåâèçíà Êâåñòà2.

×òî áóäåò, åñëè àêê Ôåéñáóêà çàáàíÿò?
Ïðè ëþáûõ ïîäîçðåíèÿõ, ÷òî äàííûå àêêà ââåäåíû ôåéêîâûå èëè ñîçäàí 2é àêê ïðè óæå èìåþùåìñÿ - Ìåòà áàíèò. Ïèøèòå â ñëóæáó ïîääåðæêè Ìåòà è ïóòåì ïåðåïèñêè ñ íèìè äîêàçûâàéòå, ÷òî äàííûå íå ôåéê. Èíà÷å ïîòåðÿåòå âñå êóïëåííûå â ìàãàçèíå Ìåòà èãðû. Ïðèäåòñÿ ñäåëàòü ïîëíûé ñáðîñ Ê2 äî çàâîäñêèõ óñòàíîâîê. È ñîçäàâàòü íîâûé Ôåéñáóê àêê íà äðóãîãî ÷åëîâåêà (åñëè òîò ñîãëàñèòñÿ) ñ åãî êðåäèòêîé è ÔÈÎ ñîîòâåòñòâåííî.

Ìîæíî ëè èãðàòü â Ê2 ñ îòêëþ÷åííûì èíåòîì è êàê äîëãî?
Äà, ìîæíî èãðàòü ñêîëü óãîäíî äîëãî. Íî íîâûå èãðû ïîòðåáóþò íîâóþ ïðîøèâêó Ê2 è ïðèäåòñÿ ïîäêëþ÷àòñÿ ê èíåòó ðàíî èëè ïîçäíî.

×åãî ìîæíî äîêóïèòü ïîëåçíîãî ê Êâåñò 2?
Øëåìû Oculus Quest/Rift è äðóãèå VR/AR øëåìû Facebook, è èãðû äëÿ íèõ., #478

×òî äåëàòü, åñëè ÿ íîøó î÷êè ñ äèîïòðèÿìè?
Çàêàçàòü íàñàäêè (âñòàâêè) ñ ëèíçàìè ñ äèîïòðèÿìè äëÿ Êâåñò2. Íà Àëè èùèòå ïî ñëîâàì "Oculus lens". Ñ àñòèãìàòèçìîì òîæå äåëàþò. Äàííûå èç ðåöåïòà íà î÷êè - íàïèøèòå â ïðèìå÷àíèè äëÿ ïðîäàâöà ïðè îïëàòå. Âíèìàòåëüíî èçó÷èòå âñå ïðåäëàãàåìûå âàðèàíòû "öâåò" (êîò. ó âñåõ îäèíàêîâûé íà ñàìîì äåëå) ó 1 è òîãî-æå ïðîäàâöà ïðè îôîðìëåíèè çàêàçà íà Àëè. Ñàìûé äåøåâûé - âñòàâêè áåç ëèíç, ïðî ýòî ÷åòêî íå ïèøóò.

Áûñòðî óñòàþ îò ðîäíîãî íàãîëîâíîãî êðåïëåíèÿ Êâåñò2-3, ÷òî äåëàòü?
https://aliexpress.ru/item/1005001619417239.html
Íàèáîëåå ïîïóëÿðíûå êðåïëåíèÿ íà Àëè èùèòå ïî ñëîâàì: BOBOVR M2, GOMRVR äëÿ Oculus Quest 2-3. Òàê æå åñòü äðóãèå âàðèàíòû êðåïëåíèé, íóæíî ïîäáèðàòü íàèáîëåå êîìôîðòíîå äëÿ âàñ ëè÷íî.

FAQ ñîñòàâëåí Porgatory.

FAQ ïî Pimax:

×òî îçíà÷àþò íàñòðîéêè ïðîãè PiTool øëåìà Pimaõ?
(àâòîð Alex TOPMAN, îòþäà è äàëåå):
1. Óáåäèòüñÿ, ÷òî âàñ óñòàíîâëåíà âåðñèÿ PiTool .262 èëè áîëåå íîâàÿ, ò.ê. èìåííî ñ ýòîé âåðñèè áûëà çíà÷èòåëüíî îïòèìèçèðîâàíà çàãðóçêà ÃÏ.

2. Hidden Area Mask (HAM) - ïîçâîëÿåò íå îòðèñîâûâàòü ïèêñåëè, íàõîÿùèåñÿ çà ïðåäåëàìè âèäèìîé â øëåìå çîíû (ó÷èòûâàåòñÿ å¸ íå ïðÿìîóãîëüíîñòü).

3. Smart Smoothing (SmSm) - ðàáîòàåò ïîõîæå íà vsync, ñèíõðîííî îãðàíè÷èâàÿ ôïñ ïîä ÷àñòîòó øëåìà. Óïîëîâèíèâàåò ôïñ ïðè íåäîñòèæåíèè èì ÷àñòîòû îáíîâëåíèÿ ýêðàíà.
Íî, åñëè ôïñ íåäîñòà¸ò äàæå è äî ïîëîâèíû ýòîé ÷àñòîòû, òî ïîðîæäàåò íà ýêðàíå øëåìà äâîåíèå èçîáðàæåíèé.

4. Foveated Rendering (òîëüêî íà âèäåîêàðòàõ RTX è ñòàðøå) - âêëþ÷àòü íå ðåêîìåíäóåòñÿ. Âûãëÿäèò âíå ñâèòñïîòà óæàñíî, à ïðîèçâîäèòåëüíîñòü óëó÷øàåò íåçíà÷èòåëüíî.

5. Compatible with Vive Only Games - â ðåäêèõ ñëó÷àÿõ ïîìîãàåò, åñëè èãðà íå çàïóñêàåòñÿ, íå ðàáîòàþò ìàõàëêè è ïð.

6. Backlight - ÿðêîñòü ïîäñâåòêè.

7. IPD Offset - ïðîãðàììíàÿ ðåãóëèðîâêà IPD, íåêîòîðûì ïîìîãàåò, åñëè ìåõàíè÷åñêîé ðåãóëèðîâêîé íå óäàåòñÿ äîñòè÷ü êîìôîðòíîé ñòåðåî êàðòèíêè, ÷åòêîñòè è ò.ï.

8. Screen vertical offset - ïðîãðàììíàÿ ðåãóëèðîâêà ñìåùåíèÿ êàðòèíêè äëÿ 1 ãëàçà âûøå/íèæå 2ãî ãëàçà. Íåêîòîðûì ïîìîãàåò, ó êîãî ãëàçà ðàñïîëîæåíû íå ñòðîãî íà 1 ãîðèçîíò. ëèíèè.

9. Motion compensation - ñãëàæèâàåò êàðòèíêó äâèæåíèÿ ìàõàëîê â äèíàìèêå, íî äîáàâëÿåò àðòåôàêòû.

10. Parallel Projection (PP) - ìåòîä îòðèñîâêè êàðòèíêè äëÿ øëåìîâ òèïà Pimax ñ 2 ýêðàíàìè, ðàñïîëîæåííûìè ïîä óãëîì äðóã ê äðóãó, äëÿ êîððåêöèè èñêàæåíèé ïåðñïåêòèâû.
Åñëè èãðà íå ïîääåðæèâàåò øèðîêèé FOV, êàê ó ñòàðøèõ ìîäåëåé Pimax, òî âêëþ÷åíèå äàííîé îïöèè íà øèðîêîì FOV ïðèâîäèò ê ïîÿâëåíèþ äâîåíèÿ êàðòèíêè íà ýêðàíå øëåìà, àðòåôàêòàì.
Åñëè íàñòðîéêà íå èñïðàâëÿåò â èãðå êàêèõ-òî ÿâíî íåêîìôîðòíûõ íåäîñòàòêîâ, òî äëÿ î÷åíü áîëüøèõ FOV å¸ ðåêîìåíäóåòñÿ îòêëþ÷àòü, èç-çà íåëèíåéíîãî ðîñòà ðàçðåøåíèÿ ðåíäåðà, íåîáõîäèìîãî äëÿ ïîëíîãî èñïðàâëåíèÿ èñêàæåíèé ïåðñïåêòèâû è, êàê ñëåäñòâèå, ñèëüíîãî ñíèæåíèÿ ïðîèçâîäèòåëüíîñòè (÷åì øèðå FOV - òåì áîëüøå % ïîòåðü).
Ñðàâíåíèå íà ïðèìåðå Pimax 5k+:
FOV - PP off / PP on
Small - 2638 x 2633 / 2787 x 3291
Normal - 3202 x 2633 / 3852 x 3291
Large - 4267 x 2633 / 6949 x 3291

11. Êà÷åñòâî Ðåíäåðèíãà" (config file: c:\Program Files (x86)\Steam\config\steamvr.vrsettings) Êàê ýòîò ïîêàçàòåëü ðàáîòàåò:
- Pitool îáðàùàåòñÿ ê äðàéâåðó: "Ýé, êàðòèíêà íóæíà â ðàçðåøåíèè 8864 (âçÿòî èç ïðèìåðà àâòîðà ñ åãî ÊÐ=2.0)."
- Äðàéâåð îòâå÷àåò: "Îê... Ýé, SteamVR, äàé ìíå êàðòèíêó â ðàçðåøåíèè 8864!".
- SteamVR ñîîáùàåò: "Îõõ... èãðà ïî ìîèì íàñòðîéêàì øë¸ò ìíå êàðòèíêó â ãîðàçäî ìåíüøåì ðàçðåøåíèè... Íî, îê. Ñåêóíäî÷êó. ß àïñêåéëþ å¸ äëÿ òåáÿ.".
- Äðàéâåð îòâå÷àåò: "Îê, ÿ æäó".
- SteamVR îáðàùàåòñÿ ê èãðå: "Ó ìåíÿ ñòîÿò íàñòðîéêè SS=25%, ÷òî çíà÷èò â 4 ðàçà ìåíüøå ïèêñåëåé èëè â 2 ðàçà íèæå ðàçðåøåíèå (ò.ê. îñé äâå X è Y)."
"Òàêèì îáðàçîì, ìíå íóæíî îò òåáÿ êàðòèíêó â ðàçðåøåíèè 4432!".
- Èãðà îòâå÷àåò: "îê...îê... ß îòðèñîâûâàþ(ðåíäåðþ)... îòðèñîâûâàþ... îòðè... ñîâû... âàþ... Âñ¸! Ãîòîâî, ñìîòðè.".
- SteamVR ãîâîðèò: "Îòëè÷íî. Ýòî ÿ çàáèðàþ. À òåïåðü ìíå íóæíî àïñêåéëèòü å¸ äëÿ äðàéâåðà (è Pitool) äî 8864, êàê îíè è ïðîñèëè.".
- Äðàéâåð ñðàøèâàåò: "Ýé, SteamVR. Òû åù¸ çäåñü? ß âñ¸ åù¸ æäó! À, óæå ïðèí¸ñ, äàâàé ñþäà. Ñïàñèáî. ß èñïðàâëþ â íåé ïåðñïåêòèâû ïîä ëèíçû VR øëåìà (warping).".
"È äàëåå ïåðåäàì óæå øëåìó íà îòîáðàæåíèå... Pitool, ãîòîâî. Ðàáîòà âûïîëíåíà.".
×òî âñ¸ ýòî çíà÷èò? Pitool äëÿ øëåìà íóæíî ðåçóëüòèðóþùåå ðàçðåøåíèå, çàâèñÿùåå ñðàçó îò öåëîãî ðÿäà îò íàñòðîåê: ÊÐ, SS, FOV è PP. È íå âàæíî, ÷òî èìåííî òàì äåëàåò Steam VR, äðàéâåð ïî óêàçàíèþ Pitool âñåãäà áóäåò "äîäåëûâàòü" ðàáîòó, êîòîðóþ íå ìîã èëè íå îáåñïå÷èë SteamVR (ïðè ýòîì, äëÿ âîðïèíãà äðàéâåðîì ëó÷øå ïîäàòü èìåííî àïñêåéëåííîå ðàçðåøåíèå, à íå "ðîäíîå" èëè íàîáîðîò,
òðåáóåò îòäåëüíîé ïðîâåðêè - ïðèì. Alex TOPMAN). Â ðåçóëüòàòå, âîò ÷òî ìû èìååì ïî ðàçðåøåíèþ:
- åñëè â SteamVR âû óñòàíîâèëè ìåíåå 100% SS - ýòî ðàçðåøåíèå áóäåò äîàïñêåéëåíî äðàéâåðîì îò Pitool.
- åñëè â SteamVR âû óñòàíîâèëè áîëåå 100% SS - ýòî ðàçðåøåíèå áóäåò äàóíñêåéëåíî äðàéâåðîì îò Pitool.
- åñëè â SteamVR âû óñòàíîâèëè ðîâíî 100% SS - äðàéâåð îò Pitool ìåíÿòü ðàçðåøåíèå íå áóäåò, à ïåðåéä¸ò ñðàçó ê âîðïèíãó (warping).

Pitool íè÷åãî íå äåëàåò ñ ôèçè÷åñêèì ðàçðåøåíèåì ýêðàíîâ â VR øëåìå. Âîðïèíã êàðòèíêè âûïîëíÿåòñÿ åãî äðàéâåðîì íåëèíåéíî è îòäåëüíî äëÿ êàæäîãî ñëîÿ ñóáïèêñåëåé R-G-B (ýòî íåîáõîäèìî äëÿ êîìïåíñàöèè õðîìàòè÷åñêèõ àáåððàöèé è ïðåëîìëåíèÿ ëó÷åé ñâåòà â ëèíçàõ VR øëåìîâ, îòëè÷àþùèõñÿ ó ðàçíûõ ìîäåëåé Pimax). Èç-çà íåðîâíîé ôîðìû ëèíç, ó ðàçíûõ âèäèìûõ ãëàçîì ó÷àñòêîâ èçîáðàæåíèÿ â VR øëåìå ïëîòíîñòü âèðòóàëüíûõ ïèêñåëåé ðàçëè÷àåòñÿ (ïîýòîìó îíè è íàçâàíû "âèðòóàëüíûìè"). Òàêèì îáðàçîì, íàñòðîéêà SS â Pitool çàäà¸ò ëèøü ñòåïåíü èçáûòî÷íîñòè èëè íåäîñòàòî÷íîñòè ðàçðåøåíèÿ äëÿ ñàìîé îïåðàöèè âîðïèíãà èñõîäÿ èç ïðåäïî÷òåíèé ïîëüçîâàòåëÿ
â ïîëüçó áîëüøåé ïðîèçâîäèòåëüíîñòè (ôïñ) èãðû èëè ïîâûøåíèÿ êà÷åñòâà êàðòèíêè. Ïîä÷¸ðêèâàþ, âñå ïðåäëàãàåìûå ïîëüçîâàòåëþ íàñòðîéêè ðàçðåøåíèé â Pitool è SteamVR ÿâëÿþòñÿ ïðîìåæóòî÷íûìè äëÿ ðàçíûõ ýòàïîâ îáðàáîòêè êàðòèíêè, à íå ðåçóëüòèðóþùèìè. Íî, èõ çíà÷åíèÿ ïðÿìûì îáðàçîì îïðåäåëÿþò ñëîæíîñòü òîé èëè èíîé îïåðàöèè è âëèÿþò íà ïðîèçâîäèòåëüíîñòü òîãî æåëåçà, êîòîðîå âûïîëíÿåò ýòó ñòàäèþ ðàáîò è ëåãêî ìîæåò âûñòóïèòü "óçêèì ìåñòîì" â ïðîèçâîäèòåëüíîñòè âñåãî êîíâåéåðà îòðèñîâêè.
Òî÷íûå ìåòîäû óïîìÿíóòûõ òðàíñôîðìàöèé íåèçâåñòíû. Íî, ÷åì áîëüøå ðàçðåøåíèå êàðòèíêè - òåì òî÷íåå âûïîëíÿåòñÿ òðàíñôîðìàöèÿ. È Pitool 2.0 äåëàåò å¸ ìíîãî ëó÷øå âåðñèè 1.0. Òàêæå îòìå÷åíî, ÷òî êàðòèíêà ñî SteamSS 25% and Pitool 2.0 òàêæå âûãëÿäèò ëó÷øå (÷èùå è èìååò ìåíüøå àðòåôàêòîâ), õîòü è ïîòðåáëÿåò áîëüøå ðåñóðñîâ ÃÏ. (ïî êðàéíåé ìåðå òàêîå èìååò ìåñòî íà Pimax 8k ñ åãî ñóáïèêñåëüíîé ñòðóêòóðîé ìàòðèöû. Íà àíàëîãàõ Pimax 5k ýòîò ôàêò òðåáóåò ïðîâåðêè è óòî÷íåíèÿ.)

Ïîëåçíûå ñòàòüè:
Êàê òðàíñôîðìèðóþòñÿ 2ä êàäðû èç èãðû (äëÿ êàæäîãî ãëàçà) â ðàêóðñû äëÿ øëåìà Pimax (ñòàäèè PP è Warping):
https://community.openmr.ai/t/pimax-native-projectio…nsformation/15775
Êàê âëèÿþò íàñòðîéêè "SuperSampling" â Steam VR è "êà÷åñòâî ðåíäåðèíãà" â PiTool íà êà÷åñòâî êàðòèíêè â VR èãðå ïî îòäåëüíîñòè è âìåñòå:
https://community.openmr.ai/t/how-the-render-target-…rk-together/19506

Êàêèå íàñòðîéêè ìîæíî ïîïðîáîâàòü äëÿ óëó÷øåíèÿ êà÷åñòâà è ïðîèçâîäèòåëüíîñòè Pimax?
1. Èçìåíèòü “MaxRecommendedResolution” â default.vrsettings ó Steam ïî àäðåñó: C:\Users\ user-name \AppData\Local\openvr\steamvr.vrsettings
(ïðàâèëüíûé ïóòü äî ýòîãî ôàéëà íàñòðîåê ìîæíî íàéòè ïðè ïîìîùè vrpathreg.exe, ëåæàùåãî â ïàïêå: …\Steam\steamapps\common\SteamVR\bin\win64)
Äëÿ èñïðàâëåíèÿ ðÿäà íàñòðîåê åñòü íàïèñàííàÿ ýíòóçèàñòàìè óòèëèòà: (íàéòè ññûëêó)
“steamvr” : {
“background” : “#FF000000”,
“installID” : “YOURIDVALUE”,
“lastVersionNotice” : “1.7.15”,
“lastVersionNoticeDate” : “1568937933”,
“allowSupersampleFiltering”: true,
“allowAsyncReprojection” : false,
“allowInterleavedReprojection” : false,
“enableDistortion” : false,
“maxRecommendedResolution” : 8532, (êàê âàðèàíò "16384")
“motionSmoothing” : false,
“preferredRefreshRate” : 90, (äëÿ çàäàíèÿ íóæíûõ çíà÷åíèé òàì, ãäå îíè ïî óìîë÷àíèþ îòñóòñòâóþò)
“supersampleManualOverride” : true,
“supersampleScale” : 0.25
}
2. GPUSpeed’s = 2000;
3. gpuSpeedRenderTargetScale = 1.5m;
allowSupersampleFiltering = false;
supersampleScale = 1;
4. Â íàñòðîéêàõ âèäåîäðàéâåðà æåëàòåëüíî äåàêòèâèðîâàòü ïåðåä çàïóñêîì VR îïöèè, êîòîðûå â VR íå çàäåéñòâóþòñÿ (3D VISION) èëè äóáëèðóþòñÿ (ÀÀ), ò.ê. îíè æðóò
ïðîèçâîäèòåëüíîñòü. Íî, îáÿçàòåëüíî ïðîâåðèòü "äóáëèðóåìûå". Íàïðèìåð, â Overload äðàéâåðíûé ÀÀ äà¸ò ýôôåêò íà Pimax Artisan, à èãðîâîé ÀÀ - ïî÷åìó-òî íåò.

Ëàéôõàêè äëÿ Pimax?
1. Ïðè¸ì äëÿ óëó÷øåíèÿ Ôîâ íà normal: ñòàâèì Ôîâ íà Íîðìàë è ïåðåçàãðóæàåì ñòèì ÂÐ. Çàòåì, â Ïèòóëå, ñíîâà ñòàâèì íà áîëüøîé áåç ïåðåçàïóñêà ñòèì ÂÐ!
Ýòà ìàíèïóëÿöèÿ ñíèìåò äîïîëíèòåëüíûå ÷¸ðíûå ðàìêè ïî êðàÿì Ôîâ. È Ôîâ óâåëè÷èòñÿ.
2. HelixVision â ðÿäå èãð, âûäà¸ò ñõîæóþ ïðîèçâîäèòåëüíîñòü ñ VorpX. 3D ýôôåêò æå, íåñîèçìåðèìî âàðèàòèâíåå è ëó÷øå ìîæíî íàñòðîèòü.
Ìîæíî çàïóñêàòü èãðû, êîòîðûõ íåò â ñïèñêå! Íóæíî â ìåíþ Êàòàíãè, â íàñòðîéêàõ ïåðåêëþ÷èòüñÿ ñ VR, íà ïðîñòîå 3D! Òîãäà â ñïèñêå ïîÿâÿòñÿ âñå èãðû, êîòîðûå óñòàíîâëåíû íà òâî¸ì ÏÊ, ïîääåðæèâàþùèå 3D vision. Ëþáóþ èç íèõ, ìîæíî ïîïðîáîâàòü çàïóñòèòü â VR. Åñòü òðè èêîíêè äëÿ çàïóñêà 2D / 3D / VR.
Ó àâòîðà ìíåíèÿ çàïóñòèëîñü 40% èãð îôèöèàëüíî íå ïîääåðæèâàåìûõ ïîêà.
3. ×òîáû âêëþ÷èòü óïðàâëåíèå ìûøêîé â PVRHome, íàäî çàéòè ñþäà: C:\Users\******\AppData\LocalLow\Pimax\PVRHome è â ôàéëå "userSettingsPVR.json" èçìåíèòü ñòðîêè:
“monitorMode”: “window”,
“mouseEnabled”: true,

×òî åù¸ ìîæíî ïîïðîáîâàòü, ÷òîáû óáðàòü/óìåíüøèòü òîðìîçà (ëàãè, ñòàòòåðû è ò.ï.) â ÂÐ èãðàõ, åñëè ïåðåóñòàíîâêà Âèíäîóñ, ïåðåáèðàíèå ðàçíûõ äðàéâåðîâ âèäåîêàðòû è ïð. íå ïîìîãëî?
https://forum.ixbt.com/topic.cgi?id=25:24131:13668#13668

×òî îçíà÷àþò öèôðû êîäîâ îøèáîê SteamVR?
https://virtualrift.net/rasshifrovka-i-reshenie-rasp…oshibok-steamvr#7

×òî òî ÿ ïîñìîòðåë ëþáèìîãî áèîøîêà â vopx - ñîâñåì íå âïå÷àòëèëñÿ.

Øëåìû ÏÊ ÂÐ (VR) è èãðû äëÿ íèõ (÷àñòü 5) [105] (2024)

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